Practice GTO push/fold decisions for MBR tournaments
How it works?
1Strategies computed via CFR algorithm for 5,333 lineups (3-max) and 450 lineups (4-max)
2ICM + Bounty model without FGS: tournament winner does NOT receive knockout bounty for themselves
3Random spot generated based on your filters (position, stack rank, depth, action type)
4Your answer compared to precomputed GTO frequency for that hand
Accuracy Note
Low-frequency branches (rare action sequences) may have noise due to limited CFR sampling. This can affect spots where opponents fold 99%+ or push 99%+ of the time.